Arduino RGB LED Control for the Spinning Night Light
When looking at the parts list for the Arduino RGB LED spinning night light you must have noticed that current limiting resistors of different values were used for the Red and the Green/Blue pins of the RGB LED. That is due to them having different forward voltage ratings. You can find complete specs for the LED in the datasheet (when buying an electronic component you will have the option to download its datasheet, or the relevant information will be provided by the vendor).
We use Ohm’s Law to calculate current limiting resistor values:
Forward voltage ratings:
RED: 2.1V
GREEN: 3.3V
BLUE: 3.3V
Current:
I = 20mA
Supply voltage:
V = 5V
Ohm’s Law:
I = V/R => R = V/I
So for Red:
(5 – 2.1)/0.02 => R = 145 Ohm
For Green/Blue:
(5 – 3.3)/0.02 => R = 85 Ohm
As for the Arduino sketch, I chose to have the lamp fade between two colors, aqua (#00FFFF) and magenta (#FF00FF). For that I kept the Blue value at 255 and varied the Green and Red values between 0-255 to achieve the desired colors, as shown in the diagram:
(You can pick your favorite colors, cycle through the entire spectrum, or go psychedelic and show random colors with random delays)
// fade from aqua to magenta
for (int i = 0; i < 256; i++) {
analogWrite(RED, i);
analogWrite(GREEN, 255-i);
analogWrite(BLUE, 255);
delay(50);
}
// fade from magenta to aqua
for (int i = 0; i < 256; i++) {
analogWrite(RED, 255-i);
analogWrite(GREEN, i);
analogWrite(BLUE, 255);
delay(50);
}
Arduino RGB LED Spinning Night Light
This month’s project uses the Arduino to control a motor and an RGB LED to create an aquarium style spinning night light.
The initial idea was to recycle empty toilet paper tubes to serve as the lampshade, but it turns out the project looks much more attractive and colorful using white paper. (I haven’t given up on the idea of finding a use for the empty tubes, though. Suggestions are welcome.)
A simple DC motor is used to spin the lamp structure, and a jar lid serves as the base. There is (a lot of) room for improvement in the design of the lamp, but I’m a computer scientist and wanna-be crafter at best.
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Arduino 2-Digit 7-Segment Display with Buttons: Sketch
As you could see from last week’s full Arduino sketch listing, the source code for the 2-digit 7-segment display project using buttons is strikingly similar to the one without the buttons; praise for ‘copy and paste‘! (It is worth noting, though, that ‘copy and paste‘ can be responsible for a higher percentage of bugs than I’d care to admit).
There are just a couple of snippets that I would like to comment on:
The first part of the loop() function checks whether either button has been pressed and increments the value of each digit.
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Arduino 2-Digit 7-Segment Display with Buttons
This week we modify the original circuit and sketch to include two buttons, one to control each digit of the display.
Here’s what the setup looks like:
And here’s the complete sketch:
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Arduino 2-Digit 7-Segment Display Counter: Sketch
This is part 3 in the project to control a 2-digit 7-segment display using an Arduino. Here is the first post on this 2-digit 7-segment display project.
So now on the the meatier sections of the sketch for this project:
Common anode displays are not immediately obvious as a segment is lit when the corresponding pin is made LOW. You might be surprised, though, that common anode displays are most often used because they can be used with 74xx series logic data-selector chips and PNP bipolar transistors.
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Arduino 2-Digit 7-Segment Display Counter
This month’s Arduino project is to build two 2-digit 7-segment LED display circuits and sketches, one that counts up and one that counts up using mini push buttons. The next posts will explain the circuits and the Arduino sketches.
Materials:
- Arduino Duemilanove
- 1 2-digit 7-segment display (I got a 50-piece LED display grab bag
for better value; the one I used was configured as shown) - 2 Mini push button switches
- 9 Resistors, 100 Ohm
- 2 Resistors, 10K Ohm
- 2 2N3906 transistors (PNP)

- 1 Solderless breadboard

- Jumper Wires in assorted lengths
Sketch for counting up without buttons:
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Controlling a Seven-Segment Display Using Arduino Part 4
The third and final Arduino sketch uses bits to represent each segment and is a reduced code version of the previous sketch (1,210 bytes for sketch #3 instead of 1,852 bytes for sketch #2). A ten element array holds a byte for each number 0-9 that specifies what segments should be lit (pin low). Bit 0 corresponds to segment A, bit 1 to segment B and so on. In order to display the number 1, segments B and C need to be lit, so that is represented by the value 0b1111001. Function “lightSegments” reads these bits in sequence and sets the corresponding segments accordingly.











